After one more time of this back and forth, we recieve the last gem, a ruby. Repeat the sequence on the panels themselves: lower right, upper right, upper left, lower left, upper left, upper right, lower left, lower left. The prisoner trapped inside the right fish wants a drink. Scurrying back to the elevator, we retreat to the first floor. This item has been removed from the community because it violates Steam Community & Content Guidelines. Trying the "Sculptural Arts" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this last section. We take several photos due to the small view finder of the camera. This card, when inserted, gives us fingers to feed to our monster friend. Pan all the way left and enter the insect exhibit. Six symbols are hidden under the four skulls painting when looked at through the camera. I believe the locations he pops up in are random. Feeding a statue (with the jar of meat) will lower the statue one step. Rearrange the stuff in the shelf to match the projection. We finallyhave Jonah's snack. Upon reassembly, interacting with any of the fossils causes them to be flipped. We're missing something, though, so we leave. Return to the room where Jonah Thompson sat and use the key to unlock the door and go inside. His pupil is now alone, but his headache is still present. Citing the recipe for mandrake bread, we adjust the oven's settings and within a moment we have a fleshy loaf for the taking. This book, entitled "Forgotten Hill Museum Sculpture Collection", gives us information on all of the sculptures we've seen thus far and those we've yet to see. We give the caged creature water and it gives us a tooth in exchange, pleading with us to get more water as it is still so thirsty. Use the bucket to collect some of the liquid dripping from the plant and get. Sixth nynchkuddy freed! Now we can input our buttons into their designated sections, which causes a door to be lowered from the ceiling. It's more or less: rectangle, triangle, vertical circle, cross, horizontal circle, flat line. On the door's left is a puzzle where we need to make all the eyes open. Finally, if the symbol is a spiral triangle, it's a repeat of the previous symbol. Unlock the five letter cabinet with the code DYING that we saw earlier. Repeat with the other three fish and move them into their respective positions. Flipping them correctly opens part of the central safe, revealing a bone. But unfortunatley, this meat will not sat the nynchkuddy's hunger. We insert the fuse into the control panel to the right of the jellyfish room and move on to the other control panel to the right of the fish room and divert power to the left, transferring it to the jellyfish room control panel. Where the hungry man sat in the Library - coffin child, Outside the owl room in Flora & Fauna - hanged child, Janitor's closet in Sea Mysteries - drowned child, Outside the music room in Sculptural Arts - puppet child. ZU VERKAUFEN! Exiting the room and heading right, we head to the skeletons in the hall. Return to the wall you destroyed earlier. This is basically a variation of Red Light, Green Light. We take note of this for the future before opening the door to the left of the tank, showing a display of fish fossils with one missing. One more to go! Put all four suits into the door here to unlock it. If it's a triangle, the statue is pointing at the 'correct' door, and an eye means it's pointing at the 'incorrect' door (i.e. Like before, it moves its wings in a sequence: down/up, up/down, middle/down, down/middle. Speaking to the one at the table, it informs us that it is too weak to move due to hunger and wants something to eat. Forgotten Hill Disillusion: The Library has 2 likes from 2 user ratings. Inserting the symbols correctly allows us to collect a large eye and a fuse. Placing the starfish into the door causes it to open. Refer to the recipe book on how to make Mandrake Bread. Heading left to the end of the hall, we open the door with the beetle symbol above it. Now able to see the guard's true form (a rat-headed humanoid), we chase him throughout the various wings of the museum. JayIsGames offers a free online experience with the best free online games. Entering the building, we see a man working the ticket booth who asks if Mr. Larson would like a ticket for the cost of a dollar. Taking a photo for reference, we reenter the projector room. The guides for the devil's game are especially helpful, I could not figure out a single one. Switch on the oven. No worries, however! Solving the picture puzzle on the opposite wall reveals a key. Placing the cheese in the trap, we exit the room and return to find the bloody, mangled corpse of our rat. Zoom in on the machine. When done with correctly arranging the symbols, a key is revealed. Taking our axe once more, we chop off the arm from where it was growing. Now flicking to the true reality, we feed the monster the brain and it gives us more poop. Steam Community :: Guide :: Forgotten Hill Disillusion Achievements + 100% Walkthrough Content posted in this community may contain Strong Violence or Gore By clicking View Page, you affirm that you are at least eighteen years old. With ornament ready, we return to the ticket stub room and place the ornament on the door to the right of the scarecrow. After placing it correctly, the top right section of the cabinet below the projector is revealed, showing a gold key within. Return to the room where Jonah Thompson sat earlier. From left to right they are the "Burial", "Hanging", "Drowning", and "Marionette" figures. Pan left to the large statue blocking the door. On the desk underneath a portrait of The Puppeteer is a map revealing the layout of the library. The objective is to have them all point up. Recreate the statuette using the projectors: Exit and take the elevator in the Lizard room to Floor -2 (unlock it with the key we just picked up). Take a photo of the left picture this time. She "died by hanging", assumedly not by her own hand. Input temperature: 120; time: 90; mode: third one. Press the red button to switch it on. Taking the screwdriver from our inventory, we can pry the eye from the skeleton directly left of the compartment and place it in one of the owl's sockets. ! Three missing instruments, one missing sheet music. Fifth nynchkuddy freed! Switch to light dimension and go to the lizard room. Forgotten Hill Disillusion Walkthrough 6788 7 2020-03-24 05:33:48 00:01 / 00:16 youtube Forgotten hill up ~ Forgotten hill Switch back to the dark dimension and place the skull on the plant that leaked sap in light dimension. So from left to right, feed the statues the following times: thrice, once, twice, twice, thrice, once, none, twice. The clover key lets us open the remaining locked cabinet door in the kitchen which was hiding cheese for the trap. Exiting the room, we immediately give the fish to the Captain, who states that he was starving to death and proceeds to go cook it. Complete all the puzzles to learn more about the story of Forgotten Hill. There we change back to the true reality and use the same solution on the panel to the direct right of the fish room. Zoom in on the cabinet on the right and use the piece of paper for the correct sequence. Pan right three times to the hanging statue holding a bowl. Mr. Larson had successfully escaped Forgotten Hill only for his stories of the town to be treated as unbelievable, causing him to think he'd gone crazy. Handing us the cage, we can examine the "Amazing Creatures" book on the small shelf to our left. Flipping back to the true reality, we see that the statue was hiding a scrap of paper with a solution we can use in the projector room in the false reality. Accessing our camera, we can take a picture of the woman statue's true form, revealing symbols inscribed into her tablet. Going into the door to the left of the cross, we see Abigail (her true form also briefly flashing). Click on the owl and it moves its wings in a sequence: down/down, up/up, up/middle, middle/down. Press the red button for a new sequence: blue, red, yellow, green. Pan right twice and enter the lizard room. We can finally exit to the exhibit hall. After fiddling with that control panel, we can now have power on in the jellyfish room and one of the exhibits within. The correct sequence is: bottom right, top left, top right, bottom left. Now it's our turn to send her back to hell. Above Jonah's table in the hall, we take the sun painting and inside the kitchen area, we take the moon painting. SalvadorMolinar-Aram. Using the camera on the what skull poster skull poster shows a clueto the office cabinetpuzzle. Using it to go to the first sub-floor, the book to its left has changed. Retreating to the hall and heading all the way right once more, we enter the fossil room again. Do you want to have the best experience of this visit? ! This causes the top left section of the cabinet which the projector is on to vanish, revealing an oil can. After arranging the projectors like the symbol on the sheet, the bottom left cabinet space opens and from it we can take a mandolin and a gold key. Hidden behind it is the "Sculptural Arts" map. Zoom in on the code on the desk. Now we can take the key from his belt. After adding the photo to the gallery, the safe disappears and reveals "The Eyepiercer" sword. "Anakin's fans strike back". Pan left and zoom in on the other puzzle. Moving right down the hall, we enter the fish room and come across our caged friend. Going into the false reality, we go left down the hall and enter the office room. Place the pumpkin, shirt, tentacles, arm, and hat on the cross in the background. Returning to the hall, we go to the far left once more and use it to cover the face of the Aztec statue that the seated woman is terrified of. We can return to the main hall. We enter the exhibit, quickly finding we are unable to exit. Moving right to the stove area, we use the key to get "meat". However, the power's out and we're unable to access any of the exhibits inside this room. In layman's terms, we just got monster poop. Use the eye on the blue fish for another hint. Yet terrible things kept occurring in Forgotten Hill, prompting him to try to find closure and a solution to this nightmare via returning to the town to learn more. The solution is the number of sides on each shape by largest to smallest: hexagon, pentagon, diamond, triangle. Give him the bottle of water. We immediately collect the broom, screwdriver, and bucket. He asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. Thank you so so sooo much for this walkthrough! Then we hear it. Click the dials in the order the jellyfish were shocked: blue, yellow, red, green, red, blue, yellow. All rights reserved. Using the tool, we carve into the monster and take two buttons from it, killing it instantly. Can anyone confirm or deny? Switch to the light dimension and enter the librarians study through the door on the left. Press the buttons to hammer the eye sticking out from the jug. Round 1: move right up, move right up, shield right down, shield left down, shield left, shield right. All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s). Now the door to the chute is open and the last nynchkuddy can escape. Returning to the fish skeleton room, we play the designated colored bones in the order we saw the jellyfish flash. Rearrange the skeleton to match the photo using the three ropes hanging from the ceiling. Doing such caused the victims do sing or play instruments for him without being able to stop due to muscle stimulation and literally died by making music. Returning the bird to Abigail, she gives us a key as a reward. All rights reserved. Recreate the talisman using the projectors: The poster here says truth = triangle and false = eye. Use the key to unlock the coin machine and use the coin on it. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2387077042, Talk to the guy in the ticket booth and give him the ticket in your inventory. Inside is none other than Gustav, donning stockings and a tutu with hammer in hand. While Gustav tries ringing a bell to get his student to sing to the beat, the boy complains of a growing headache from the sound it produces. Enter the door to the music (guitar) exhibit. Placing the dish inside the oven, we cook the rat according to the recipe. Turn it and memorise the sequence: blue, yellow, red, green, red, blue, yellow. On our way to the room where the figures reside, we take our empty jar and use it on the bowl of blood, filling the jar with meat. Exiting the owl room and returning to the janitor's closet, we can use the gloves to remove the lightbulb. Back in the kitchen, to the right of the oven is a flea-spider. A nice guy told me the reason is sheet, unless I return it, the sheet on the painting still take 1 of 3 space, even can't see it in my bag. If you believe your item has been removed by mistake, please contact, This item is incompatible with Forgotten Hill Disillusion. Exiting the room, we travel all the way to the far right of the hall. Take the. Leaving to the hallway once more, we go all the way to the left to the door with the electricity symbol above it, locked via padlock and chain. Submit a Game: Don't just read reviews or play games on JayIsGames.com, submit them! Pan right (two doors + skull painting) and note the arrangement of the eyebrows on the skulls. Solution: time: 90; temperature: 120. As you might expect, in the Flora & Fauna Section you will find a variety of bizarre animals and plants, whether you know them or are meeting . Inside we collect a bottle ofsleeping draught and examine a letter about the Balzhared machine. We open the door directly to the right with a fish skeleton symbol above it. "After escaping Forgotten Hill, I have to find out more. Use the sickle to cut the rope holding the statue up. Moving right to the pillar between the projector room and the monster room, we place the head firmly onto it, causing a hidden compartment to open.
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